Games should be uncomfortable if they have purpose

Metroid II’s music is unaccomodating and discomforting because it’s reflective of the premise of exploring outer space and alien worlds.  Games should be uncomfortable if they have purpose, if they’re handled with tact and emotional intelligence.  Too often games are about endless pleasure loops—the moment we’re frustrated or confused, we’re taught to see this as a flaw because videogame tastemakers of yore sold us the toxic myth that fun is paramount.

A Maze of Murderscapes: Metroid II by S.R. Holiwel

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